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Toy Story: Smash It!

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The ‘Toy Story’ trilogy has already ended a year ago and before Pixar inevitably releases the next film, probably a spin-off of some kind, there’s really nothing to advance the IP – except for the endless supply of mobile games, of course. Dibs to the Disney, of course, for their commitment to quality of their games, of course, because every single game they released – at least, those that I’ve played – is very well made, even if not very interesting. ‘Toy Story: Smash It!’ is continuing the tradition and though it didn’t really absorb or excite me, it’s definitely a top-notch game, both when it comes to the mechanics and to the content.

A somewhat unusual mechanic in ‘Toy Story: Smash It!’ is the possibility to move buzz in a semicircle around the constructions, to find the best side and angle to throw from

The game isn’t based off any Toy Story movie in particular and simply features all of the characters you know from them, basically goofing around out of boredom. You play as Buzz Lightyear, who throws the balls at various constructions, mostly consisting of toy building blocks, to kick the “Ooooh!” aliens from them, as well as collect the special cubes scattered across the place. The game is a physics based puzzle. Its challenge comes from finding the correct angle and place to throw the ball, so that as much things would get knocked down as possible, collecting the cubes as they do. To collect a cube, you simply need to make it contact with anything, including the ball itself. You have a limited supply of balls for each level, of course, so the least of them you use in the process, the better. A somewhat unusual mechanic in ‘Toy Story: Smash It!’ is the possibility to move buzz in a semicircle around the constructions, to find the best side and angle to throw from. There are two arrows in the bottom to run to the left and right. To shoot the ball, you need to touch the screen and slide your finger, to aim to the point, where Buzz should throw the ball at. In its core, ‘Smash It’ is a simple catapult simulator, but the level design and the amount of factors that influence the outcome of the throw make it quite an interesting challenge. There are, of course, also blocks of different properties, some of them heavier and some made of glass that shatters on impact, not speaking of specific levels with unique obstacles, which require you to not only calculate the position and angle, but also timing of your throw. In conclusion, it’s a great game with great graphics and design. Although I didn’t get too immersed in it, it’s still a fun experience – especially if you’re a fan of Toy Story. Although it doesn’t have any real story, it is, nevertheless, smart and interesting.

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