Menu
Woocommerce Menu

Temple Run: Oz

0 Comment


Oz The Great and Powerful is a soon-to-be-released movie from Disney, trying to do with The Wizard of Oz the same thing that Tim Burton did to Alice in Wonderland and starring, among others, Johnny Depp wanna-be and Carmen San Diego. The scariest part is that everybody seems to be on board with a gritty action prequel to a fairytale, but we’ll see. Naturally, a movie like this is bound to have a tie-in or two, released for it, but as the history shows, it’s rarely that said tie-in (read Temple Run: Oz) turns up to be any good.

The strange thing for me right now is that I obviously didn’t see the movie as of yet, so I don’t understand a single damn thing this game throws at me

It seems that after Disney has purchased, or whatever it did with it, Temple Run, it has decided to milk the great popularity and relative simplicity of the game to its logical conclusion and release a tie-in to the every damn IP they create. It’s not only quite irrelevant, as there are not that many things that can improve a concept like that, but is actively hurting the actual game, since instead of creating new mechanics and improving its formula, or scrapping it and developing another game, developers simply recreate various characters, models and try to mash into a quite simple game as much references to their movies as possible. It’s, seemingly, not that bad right now, as there are only two games like released right now: one for Pixar’s Brave and this one, but it’s already an unfortunate way to deal with game tie-ins. The strange thing for me right now is that I obviously didn’t see the movie as of yet, so I don’t understand a single damn thing this game throws at me, it’s like watching into a kaleidoscope, you see plenty of nice stuff that you don’t understand unless you’re doped. So, I’ll make a cop-out and evade describing any actual story or character-related material. So, about ‘Temple Run: Oz‘. In case you don’t know what Temple Run is, welcome to 2013. It’s one of the most famous infinite runners, if not THE most famous, which doesn’t invent anything particularly new, but by placing the camera behind a character, instead of on his side, as usual, and filling the game with lots of high-quality models, it manages to actually look not unlike an actual third-person shooter, save for the shooting part, obviously.

All the levels and backgrounds, models and heroes are changed to represent some characters from the movie, but in the terms of gameplay, there are absolutely no changes at all

Your character runs around an infinitely-long road from some sort of monster, trying to evade many obstacles and collect coins and power-ups on his way. You are, of course, bound to lose sooner or later, but your coins get stored and you can later spend them on new upgrades and powers. You control your hero by tilting your device to the left and right, in order to collect coins and evade cliffs, swipe down to slide, up to jump, left or right to turn when the road turns. Collect enough money on the run to fill the power-meter and activate a super-power that will help you out for several seconds. Fail to evade anything and you’re likely to be eaten by a grue. As to the difference between Temple Run Oz and your usual Temple Run 2, the answer is simple: there is none. Well, not absolutely none, of course, all the levels and backgrounds, models and heroes are changed to represent some characters from the movie, but in the terms of gameplay, there are absolutely no changes at all. Well, besides the fact that instead of doing runs in a cartwheel, you fly in a balloon and a couple of other, differences, but it’s far from enough, to think of it anything else, other than the add-on. In the end, it all depends on whether you’ve already played Temple Run 2 or not. If you did then Temple Run: Oz doesn’t have anything substantial to add to your experience. But in case you missed it, and enjoyed the movie, of course, then you may as well check it out. On a side note, is it me or does this game has the same sound for activating a super-power as the sound of casting a spell in Morrowind? So strange.

Leave a Reply

Your email address will not be published. Required fields are marked *

Solve : *
1 × 19 =